- User inputs for beat duration, dwell duration, prop radius and prop coefficient of restitution (ie. bounciness)
- Support for bounce juggling
- Add any number of "B" characters to a single toss to make it a bounce (the number of bounces is the number of B's). Must follow each B with an L (lift), F (force), HL (hyperlift) or HF (hyperforce). So 5 ball lift bounce pattern would be "5BL"
- http://jugglinglab.sourceforge.net/html/ssnotation.html explains the bounce notation I used
- Animated jugglers
- First person camera option
- User input for animation speed
Priorities for the next version:
- Synchronous siteswap "halving" issue
- Alternative dwell paths like reverse cascade, windmill and mills mess
- Alternative props like clubs and rings
Soon I'd like to write a post about my dwell path and flight path interpolation algorithms. Definitely needs explaining because the code is starting to look a little messy.
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